AI Insights · Timothy · January 2023
Top 5 Slime Games on iOS in Kuwait - Q4 2022
In the fourth quarter of 2022, the top 5 slime games on iOS in Kuwait showed varied performance in downloads, revenue, and active users, with notable trends for each app.
In the fourth quarter of 2022, the top 5 slime games on iOS in Kuwait demonstrated diverse trends in terms of downloads, revenue, and active users. Here’s a closer look at the performance of each app, based on Sensor Tower data.
Super Slime Simulator from Dramaton LTD saw its weekly revenue peak at $20 in late October and $19 in mid-December, with other weeks showing minimal to no revenue. Downloads fluctuated, beginning at 107 in late September and dipping to 36 in early November, before recovering to 101 by the end of December. Active users started at 360 in late September, dropped to 207 by mid-November, and climbed back to 269 by the end of December.
My Talking Slimy: Super Cat 3D from Pixeland LLC experienced a significant spike in downloads, reaching 155 in mid-December, but saw a sharp decline to 10 by the end of the month. Active users followed a similar pattern, starting at 80 in mid-December and dropping to 29 by the end of the quarter.
Virtual Slime by Cider Software LLC had a notable increase in revenue, peaking at $60 in the last week of December. Downloads remained relatively low, with a slight peak of 37 in late September and a low of 2 in early December. Active users started at 159 in late September and gradually decreased to 80 by the end of December.
Fluid Simulation by Pavel Dobryakov showed sporadic revenue, peaking at $34 in late October and $15 in the last week of December. Downloads were modest throughout the quarter, peaking at 27 in early October. Active users decreased from 105 in late September to just 10 by late November, with a slight recovery to 23 by the end of the month.
World of Slime Simulator Games from Solid Apps INC maintained relatively stable revenue, peaking at $60 in mid-December. Downloads were minimal, with occasional peaks, such as 39 in late September and 4 in late December. Active users started at 131 in late September, fluctuated throughout the quarter, and ended at 72 by the end of December.
For more detailed insights and data, visit Sensor Tower.